Meagan Byrne is an Apihtawikosisân (Métis of Ontario) new media artist and game designer born and raised in Hamilton, Ontario. Since 2014, she has been creating digital interactive works heavily influenced by both traditional RPG video games and Woodland Style art as well as stories she heard growing up. Her designs incorporate narrative, game mechanics, sound and traditional art deeply rooted in indigenous futurism, language and indigenous feminist theory. She sees her work as a constant struggle to navigate the complexities of indigenous identity within a deeply colonized system. Meagan uses her work to explore questions of cultural belonging, the indigenization of media and the future of indigenous language and culture.
Meagan Byrne CA — Wanisinowin|Lost
Wanisinowin|Lost is a virtual game where the user gets to play as Wani, a young girl living in a world of spirits. She learns that she herself is indeed human, and is given the chance to follow her aunt to the human world, but the road there is not an easy one. The user must navigate a dark realm without losing their light or their way. Wanisinowin|Lost is a letter of hope to the artist’s 10-year-old self who struggled against lateral violence and the restrictive question “Are you Native enough?”
Canadian new media artist Meagan Byrne, gathering her knowledge in literature and game design to craft her interactive artworks.
Byrne developed a full-moon experience titled A Night Call, inviting users in a contemplative natural realm.
The artist is the current lead designer of Achimostawinan Games, an Indigenous-run and staffed indie game studio.